

Murder, and the child, Lilly, will judge you. Get spotted, and it's an instant game over. Then you hide their bodies in foliage, behind walls or maybe in haystacks. You play as the woman, leaping, grabbing, stabbing or using your ever-present rope to murder or subdue the royal guards spread across the city like a virus. The beginning of Shadwen follows two women - a ruthless assassin and a frightened little girl - through the underbelly and streets of a Victorian-era city. Despite my hunch that this should work about as well as mixing orange juice and toothpaste, Frozenbyte has created something really intriguing - something that, despite itself, feels new. Shadwen's discordant mix of borrowed mechanics hails from some of the best and most innovative games in recent memory. In fact, based on what we saw at GDC 2016, it might be the opposite of that kind of game.īut here's the thing: That's no problem at all. Shadwen, developer Frozenbyte's upcoming action stealth title, is not that kind of game. Still, every once in a great while, a game comes along that forces you to rethink assumptions that had been obvious moments ago. It's a rare occurrence, that tectonic shift in worldview. The first game that gobsmacked me as an adult was Metal Gear Solid, because it turned the basic idea of video games - confront and kill every enemy - on its head.
